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JoWJoW physic blog
Sabtu, 04 Februari 2017
Minggu, 27 November 2016
Circular motion
Hello this is again study with calmness, be happy to reach your purpose.
What to remember:
1.V=D/t
2.Where V=2π/t 2π2π
θ= Displacement
1 cycle = 360Degree = 2πRad
1Rad =180Degree/π = 57.3 Degree (optional)
RPM (revolutionperminunte): rad/s * 2π/60
Rad/s: RPM*60/2π
Omega=W (speed on circular motion)
Centripetal acceleration = V^2/r
Centripetal force = m*a(centripetal acceleration)
MIU=(Friction value)
V=√MIU*g*r
R=Radius
g=Gravity
When the velocity is bigger than the given velocity needed to pass through a turn. When it is
smaller than the velocity given, the object could do the turn.
The other material is on satellite
To find the force =
Thankyou hope you could easily understand this topic ^^
Minggu, 13 November 2016
Projectile Motion
Hello this is an easy way to understand the projectile motion.
Things to remember:
1. Vt= Vo+at
2. A=Vt-Vo/time
3. S=Vot-1/2*a*t^2
4. Vt^2=Vo^2+2*AS
In Projectile motion there must be gravity acting on this motion as it is going in reverse of the gravity.
So,
1.Vt= Vo+g*t
2.S= Vot-1/2*g*t^2
3. Vt^2=Vo^2+2*gS
In projectile motion there must be an angle, speed, time and distance on the motion.
1.At the X axis/Range
Velocity of X will always be the same till it reach the ground.
But remember to count the angle of this motion.
E.g Angle: 60 Degree, Initial Speed(Vo): 10m/s
Vox = Cos60 * 10= 5m/s
Because the velocity of x is always the same so,
Vox=Vx
To determine the range it's just like counting distance on speed formula
X(range)=Vox*t
V=Vox+at
X(range)=Vox*t-1/2*g*t
This one is for the Y(height) it is abit different to count the components of Y because in different height the speed will change by the time it is going.
So,
1.At the Y axis/Range
Velocity of Y is always different as it has the effect of gravity.
E.g Angle: 30 Degree, Initial Speed(Vo): 10m/s
Voy = Sin30 * 10= 5 m/s
Because the velocity of y is not always the same so,
Vy = Voy-g*t
To determine the height is just like this,
Y=Voy-1/2*g*t^2
Time on Maximum height: TMaxHeight (TMH)=Voy/g
Maximum height: Voy^2/2g
Time on Maximum range: TMH*2
Maximum Range: Vox*Time on Maximum Range
Calm down this is easy ^^ Keep up your smile
This is Magnitude and direction of velocity at certain time (we've found out the elements with several shown formulas)
V=
Wish you to be happy, keep calm, never lose hope, do good deeds, smile, don't talk trash and you will be happy Thankyou ^_^
Minggu, 02 Oktober 2016
Linear motion
Hello guys i'm Jonathan and i will describe things that i've learned at school especially on physics.
Quantities:
Distance
Displacement
Speed
Velocity
Acceleration
Average value of velocity and acceleration
Instantaneous of velocity and acceleration
Equation of linear motion
Equation 1 : Equation related between initial velocity, final velocity, acceleration and distance. There is no time factor in it.
Equation 2 : Relation between distance travelled, initial velocity, acceleration and time.
Equation 3 : Relation between initial velocity, final velocity, acceleration and distance. There is no time factor in it.
Initial velocity : Vo
Final velocity : Vt
Time : T
Acceleration : A
Change of velocity : Vt-Vo
Equation 1 comes from,
The rate of change of velocity or the acceleration
A=(Vt-Vo)/t atau
Vt=Vo+at
Equation 2 comes from,
Displacement = average velocity * time = [(vo+v1)/2]*t
Vt=vo+at
Substituting for vt, we get D
D=[(vo+vo+at)/2]*t
= vot+at^2/2
D=Vot+at^2/2
Equation 3 comes from,
vt=vo+at
Squaring, we get
Vt^2=(Vo+at)^2 = Vo^2+ 2Voat+a^2 t^2
=Vo^2+2a(Vot+at^2/2)
Vt^2=Vo^2+2ad
Falling object ( if going up gravitation will be -10 M/S^2)
Vt=vo+gt
D=Vot+gt^2/2
Vt^2=Vo^2+2gs
e.g
A car
Vo/speeding at : 30m/s
acceleration : (-5)m/s^2
Vt/it will stop : 0m/s
Find how long it will cross more if the line of traffic light is 88 M ahead
0^2=30^2+ 2*((-5)*D
0= 900 + (-10)*D
10 D = 900
D=90M
90M-88M= 2 Meter
A car
Vo/speeding : 10m/s
Vt/it will stop : 30m/s
Time taken : 10 seconds
Distance ; ?
Acceleration : ?
Find acceleration and then find the distance.
Acceleration : 30-10/10 = 2 m/s^2
Distance = o*10+2*10^2/2
=0+ 100
=100 Meter
Thank you ^^
Senin, 05 September 2016
Hello I'm JowJow what a good situation is in this country, hope for the best. Learn, learn and keep learning.
I have learned vector in simple parts that was taught by Mr.Galuh.
Geometrically,
the dot product of two vectors is the magnitude of one times the projection of the second onto the first. (scalar product)
*Scalar means no direction.
Geometrically, the cross
product of two vectors is the area of the parallelogram between them.(vector product)
*Vector means there is direction.
The
right hand rule for cross multiplication
relates the direction of the two vectors with the direction of their product.
Since cross multiplication is not commutative, the order of
operations is important.
1.Hold
your right hand flat with your thumb perpendicular to your fingers. Do not bend
your thumb at anytime.
2. Point your fingers in the direction of
the first vector.
3. Orient your palm so that when you fold
your fingers they point in the direction of the second vector.
4. Your thumb is now pointing in the
direction of the cross product.
Dot product example(A=1i,5j,16k) (B=2i,6j,17k)
1i.5j.16k * 2i.6j.17k = 2i + 30j + 272 = 304
Cross product example (A=1i,2j,2k) (B=1i,2j,3k)
-2k, 0, 6i
-2j,-4i, 0
BxA = 0, 2k, -4j = (2k-2k, -4i-6i, -4j-3j)
-2k, 0, -4i
-3j, -6i, 0
First, find the x, y
1st X, cos 30 * 20 = 1/2 √(3 * 20 = (?)
2n X cos 60 * 40 = 1 * 40 = 40
Minggu, 21 Agustus 2016
Hellow i'm Jonathan, i am going to tell you guys about my physic lesson activity in this blog, Anyone who needs help with their life could comment in this blog ;v... ^_^ Okay let's start...
Measurements, significant figure, and Dimension
I've learned about how to use vernier caliper, micrometer, how to count precision and uncertainty, to know the significant figures and to get the dimensions of several units. This is how,
Vernier caliper
Micrometer
Precision and uncertainty of vernier caliper
Smallest scale :1 mm
Precision : 1/2 * 1 mm = 0.05 mm
Uncertainty : 1/2 * 1 mm = 0.05 mm
Precision and uncertainty of micrometer screw
Smallest scale : 0.1 mm
Precision : 1/2 * 0.1 mm = 0.005 mm
Uncertainty : 1/2 * 0.1 mm = 0.005 mm
Significant figure
There are three rules on determining how many significant figures are in a number:
- Non-zero digits are always significant.
- Any zeros between two significant digits are significant.
- A final zero or trailing zeros in the decimal portion ONLY are significant.
How do we know and where these dimension comes from?
We could conclude that we use the rules of indices where, e.g Velocity = Distance/time
So, Velocity = [L] / [T] = [L] [T]-1
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